← Return to Project Cybertronic
Devlog
- August 22, 2021 by Spy Jack#space, #combat, #sim, #multiplayer, #online, #shooter, #ships, #battleWelcome Space Soldiers to another major update to Project Cybertronic. Now the AI heats you up, but don't worry you have some on your side. You get into an endless battle between two factions. You and... Continue reading
- May 26, 2021 by Spy Jack#Multiplayer, #Cyberpunk, #Scifi, #online, #space, #zero, #gravityHello Space Soldiers, as already mentioned in the last devlog with a commented video from me, Project Cybertronic will be a game with massive space battles and here is the big update. A big ship was a... Continue reading
- May 16, 2021 by Spy Jack#Multiplayer, #Zero gravity, #shooter, #scifiWith this video i want to show you the current stage and what the new course of this project will be. The game already works as an online deathmatch. But I think that's not enough, because based on it... Continue reading
- February 21, 2021 by Spy Jack#Multiplayer, #Update, #news, #server, #project, #cybertronicIt has always been my goal to bring players together in Cybertronic, so I wanted to put all servers that are created worldwide in a list. For this I paid for a server list service provider who made it... Continue reading
- February 03, 2021 by Spy Jack#Multiplayer, #Character, #Space, #zero, #gravity, #scifi, #science fiction, #unity, #animation, #update, #prototypeHello everyone! The first super fusion update for Project Cybertronic is out now for testing. The Space Soldier replaces the dummy character and has been equipped with more procedural animations such... Continue reading
- December 09, 2020 by Spy Jack#vote, #scifi, #multiplayer, #arena, #space, #sim, #zerogravity, #shooter, #onlineHello Space Soldiers,... Continue reading
- October 10, 2020 by Spy Jack#Multiplayer, #Prototype, #Sci-fi, #shooter, #mobaFrom now on 6 years are past since i started the project and its time to bundle everything that exists. The graphic content known from the Steam version and other available assets will now be integrat... Continue reading
- September 05, 2020 by Spy Jack#Hotfix, #Server, #Client, #Mutliplayer, #Shooter, #ScifiHello indiegamer, a hotfix update. The notification which player is eliminated should now work. If you leave the nickname field empty, a replacement name will be given automatically. Some friends repo... Continue reading
- August 31, 2020 by Spy Jack#Bug Report, #hotfix, #multiplayer, #shooterAfter some tests with a friend of our community we found some undesirable bugs. From now on Rocket Launcher missile do damage on the gunship again. The Refresh Button on the Server List menu will not... Continue reading
- August 28, 2020 by Spy Jack#Multiplayer, #Shooter, #Scifi, #ScienceFiction, #zero, #gravity, #parkour, #space, #LaserHello Community, Now I can put you all together on one list. In the current version 2-5 I have now made it possible for everyone to host their own match. This match is networked with Cybertronic and d... Continue reading
- August 21, 2020 by Spy Jack#Rocket Launcher, #Explosive, #Prototype, #Space, #Weapon, #UpdateHello cyber friends, Another important test feature was added to the Project Cybertronic prototype: The rocket launcher with homing missiles! For a long time the first and only weapon was the laser ri... Continue reading
- August 06, 2020 by Spy Jack1#Science Fiction, #Third Person, #Multiplayer, #Shooter, #Space, #Battle ArenaAs if flying with a jetpack wasn't enough, now there's the gunship. A small, agile interceptor with two laser cannons is the basis for more and larger spacecraft to come. He should be controlled like... Continue reading
- July 30, 2020 by Spy Jack#Prototype, #Development, #one man, #sci-fi, #unity, #multiplayer, #onlineI've been developing Project Cybertronic for almost 6 years now and it's not an easy project. First there was the prototype 1 in a closed level, then the prototype 2 in space with a static level envir... Continue reading